Having put all the files and glue away - the drop pods are moving onto painting. This is one of the more complex sets of sub assemblies I have done with airbrushing, and includes a whole bunch of (hopefully) clever masking.
Having put all the files and glue away - the drop pods are moving onto painting. This is one of the more complex sets of sub assemblies I have done with airbrushing, and includes a whole bunch of (hopefully) clever masking.
Most model gamers think of the hobby in a 'build' mode and a 'paint' mode (and 'play/game' mode of course). I also think of there being an 'engineering' stage - this is distinct from just 'building' in that it covers modifying a kit so that it can be magnetised, open/closed, strengthened with pins/sprue or even just recut if grabbing parts from different kits.
I often quite like this part, as it involves thinking about how to solve something that isn't on the instructions. Often building in functionality or swap-ability it wasn't intended for.
Not all models *need* this type of engineering; some don't need any at all. But some need an extensive amount.
The marine drop pod is one of those models.
Home stretch now - putting all the many many pieces together, along with a few bonus extra painting steps to finish them up.
Still plenty of steps to build up the bikers and accompanying bling. This post will cover a good chunk of the process with lots of pictures.
Catching up on a post for a squad finished a few months ago. This is the only bike squad I have done (and probably the last) so I took a bunch of excessive pictures of the process.
A quick look back at 2020 and how much I managed to get built and painted in the year. Turns out it was a reasonable chunk, with around 100 models in that time.
Follow up post finishing off Mephiston - it's really quite a nice model and surprisingly less fiddly to get into details than several other BA characters. Strap in though. I took lots of photos of each detail as I'm not likely to paint another Mephiston until he gets a 3rd model in 25 more years.